We create original games because we love playing fresh and unique productions.
We create intuitive games because we like playing without hours of preparation.
We create engrossing games because gameplay which gives a lot of fun is the soul of each and every game.
We create replayable games because we enjoy discovering the depth of gameplay.
We create games that can be played in short sessions since we are adults and do not have time for a few day sessions of Civilization or Fallout: New Vegas, but in turn we will not say no to a several hour game in Through the Ages or Le Havre.
We create games to our liking because we have a good taste. 🙂
He felt a yearn for designing games soon after birth, or shortly after, and so it stuck. Game design ranks high on the list of his interests (equally with playing) and he does his best to develop himself in accordance with the motto of Lego: “Only the best is good enough”.
He also excels in painting and programming, but because he has already chosen his way, he is looking for people who will support him in that, preferably for those who chose programming or painting as their professional career.
A big fan of games, playing and Dark Souls, the true Gaming Girl. Whether creeps through the forest, fires a rifle or duel on lightsabers, she always pays attention to whether the leaves are properly textured or if the rifle is well designed and if the swords emit appropriate particle.
She manages many styles, perfectly chooses colours and easily makes lines. She finds herself well both in the conceptual and production graphic. Her experience with gamedeving is just beginning, but this is the entrance of the dragon 😉
And her point “G” is named “Geralt”.
The warrior under the banner of conceptual graphics. By means of a scepter of power he brings to life forms that have not yet occurred in the nature, and with the sword of logic he cuts unnecessary ornaments creating forms bonding the beauty and sense.
A huge fan of creations with their own unique character. He is very skilful at developing concepts for both 2D and 3D graphics, in which he already has a lot of experience. Creating graphics he cares about the harmony of the game setting and its mechanics, which he summarizes by the laconic term “stylish” 😉
After his work he carves his own miniatures game. 🙂
The nymph who came out of the sea depths and her flaxen hair was blown by the wind. Her melodic sing-song turned out to swim in the clear English language. And when she went ashore, she decided to graduate from law. A very pragmatic nymph.
We are very pleased that Karolina assists us in conducting formal business matters, freeing the minds of temporal affairs, so that they can focus solely on creative matters. She speaks great English and has an outstanding pedagogical talent 🙂
One has the pleasure to delight her presence on weekdays, at the headquarters of Gamespol.
The guardian of Gamespol. You do not see him, but he cares about our restful sleep. In the face of the night, when the global village is asleep, he delves into the dangerous twists of intellectual property rights, always escaping these battles unscathed.
A legal adviser, dealing with company contracts and copyright issues. He protects our business and is always ready to assist. If you want to sign something with us, it will be the first person who you will be sent to.
As for a modern lawyer, he accepts payments in bitcoins. 😉
A mysterious individual who founded Gamespol for the purpose known only to himself. Despite the subject of game development is alien to him, the one of creating profitable ventures is very close though. He is sensitive as regards the quality and thus always keeps his hand on the pulse so that each of his brands remains at a high level. He finances creating games and teaches business principles, helping those who want to help themselves. Why did he choose exactly us? Well, it’s obvious 😉
Artistic field: business and marketing.
If you are passionate about games and at the same time you have both skills you are proud of and some industry experience, feel free to join us. In addition, if you are bored with the irrationality of the industry, have a deep desire to go against the tide and simultaneously you treasure perfectly polished gameplay − you couldn’t choose better. 😉
Gra logiczna, która chwyci😉
W Handybot sterujesz robotem który ucierpiał w katastrofie stacji kosmicznej – zostało mu tylko jedno ramię. Próbuje on dostać się do kosmonauty uwięzionego na samym dole stacji i musi się nieźle nakombinować przesuwając siebie lub skrzynki tak, by ostatecznie dostać się do włazu prowadzącego na niższy poziom. Na którym czekają go skrzynki mające jeszcze ciekawsze efekty 😉
Handybot to gra logiczna, w której gracz ma dużą swobodę w konstruowaniu rozwiązania, co nie znaczy, że będzie to proste. Docelowymi platformami są platformy mobilne oraz PC, Mac i Linux.
Currently we are in the course of creating a puzzle game of unique mechanics (really unique and not based on a fine twist) and high replayability designed for touch devices. The first platform will be devices running the iOS and we are going to gradually add more.
[Update] Since the project is developing rapidly we are uploading new material so that you could also be able to see it.
Przedstawiamy Wam grę muzyczną, unikalną o tyle, że opierającą się na zdolnościach muzycznych, a nie na zręczności i refleksie. Jeżeli chcielibyście przestać fałszować pod prysznicem, poznać trochę klasyki, żeby błysnąć erudycją w towarzystwie lub wyrobić słuch i zaskoczyć koleżankę zaimprowizowaniem na gitarze ostatniego rockowego hitu lata – spróbujcie Find the Melody, może siedzi w Was ukryty talent? 😉
Podczas tworzenia gry nauczyciele muzyki z którymi współpracowaliśmy uznali Find the Melody za przydatne narzędzie do nauczania podstaw wiedzy o muzyce i rozwijania muzycznych zdolności. Bardzo nam miło i polecamy Find the Melody innym nauczycielom, korepetytorom i rodzicom dla wspomagania rozwoju muzycznego swoich podopiecznych 😉
Po więcej zapraszamy na: findthemelody.com.
Gra dostępna w sprzedaży na platformy:
Of course Melody! Just kidding 😉
We are currently looking for a Unity 3D game developer who will support us with his/her professional skills. We do not care if his/her experience has been built on game programming for desktop or mobile platforms, for us what counts is the quality of the result 😉
If you have different but equally useful skills in gamedev, do not hesitate to write to us. After some time we will need more people to our studio, maybe even sooner than you think.
Gamespol Sp. z o.o.
Tax identification number (NIP): 9462655674
Statistical number (REGON): 362898845
We are a Polish company with Polish capital (which is emphasized by our name :). We want to promote our country by creating games of the highest quality which we will be proud of when representing them internationally. If you share our passion for games, join us!